12/7/2023 0 Comments Stellaris shroud ageUse the CGs you buy to get luxuries distributed and the CGs for the 2nd colony ship, once you have that, cancel the auto-buy. Cancel selling CGs and buy 16 CGs a month. Sell 25 alloys, buy 100 minerals and make a research lab. Setup a monthly mineral transaction of 54 - (the amount of minerals in your home system) Sell 50 alloys, buy 100 CGs and make a colony ship also get the edict veneration of saints. These systems will always be named Alpha Centauri and Sirius. This way the survey speed is much faster, Using the sol system preset, we can see exactly where our GHs are at the start of the game, the closest trinary star system and binary star system will most likely contain your GHs. If you have any psychic scientists, swap them with your science ship scientist. Setup a monthly transaction of -13 CGs p/m. Change your policy to Civilian economy, Outlaw Robotic workers, and prohibit population controls NOT the resetting policy. Make sure you have the least amount of clerks employed in your capital. Start by stripping your ships, and disband them once they are done downgrading. Speedrunning Colony ships is to grow your colonies as quickly as possible, so of course, we want to survey and build colony ships and colonize them as quickly as possible. The best civic for normal empires by far, extra CGs, trade, building slots, and a little bit of research go very far with this build.ġ0% research 10% alloys 10% cgs, very powerful and simple. Your only other option is democratic so this is better for the faction unity gain. It also means more immigration to colonies which we want, and quicker pops that will work for a few months than they would otherwise have. It might seem a bit thin only to go for Xenophobe because of the pop growth, but just like rapid breeders 10% pop growth means a lot more than just 4 more pops by year 30. Also, this enables no retreat so if you happen to get an Unyielding Psionic level 3 admiral, your ships get so many buffs from just an admiral, along with no retreat and possibly cruisers, your fleet power to alloy ratio goes up massively, and since we aren't Gestalt, It's hard to get more than ~13k alloys by year 27 This is required for Teachers of the shroud, but the temples are much better than Offices and the unity and amenities are very good, even in non-Teacher builds, 1 point in spiritualist is worth it.įor distinguished admiralty, your leaders can be pretty insane. The size of your capital doesn't matter for most of the game, and since we won't get ecumenopolis until our 4th or 5th AP, your capital won't be a suitable Ecu by then, so speed running colonies is much better As so, it's definitely worth the 10% research we get from intelligent.Īnything goes, the only 2 I wouldn't go to are decadent and quarrelsome.Ĭan't go anything else other than ocean World While empire size can be a big problem, pops don't affect empire size nearly as much as other contributors. Rapid breeders are a must with every build, 10% gives us about 4 pops by year 30, and each pop we make comes about 1 - 2 months earlier meaning they work for that additional amount of time. Research plays a massive role in any Stellaris run, even more so with this build as we want to rush psi corps. Everything is definitely worth the deficit in non-wet worlds. Pretty much every empire that can, should take aquatic, the habitability on your GH's, the housing for pop growth, the Basic resource output. The main part of this trait is the leaders, leaders get really good bonuses if they are psychic. While not the main part of teachers of the shroud, the research, and EC output is really helpful. There's no other better civics for normal empires. The build is in line with most Bio empire builds, masterful crafters, and meritocracy. Allright enough rambling, onto the build! You get 10% everything for the rest of the game, nearly 30 unity if you have shroud teachings and 0 crime if there's a criminal syndicate.Ĭombined with Masterful crafters and a few other good bonuses, this build gets powerful. Psi corps are only unlock-able when you have a level 3 capital so you will need to research that tech but when you do. Governors are also noteworthy but only give 5 stability and 10% unity from jobsīut the final, truly powerful thing about teachers of the shroud is Psi corps. The Psionic trait gives 10% damage and 15% evasion for ships, for research It's just a flat 10%. The leaders themselves add a lot of different buffs but what we focus on is the ships and research buffs. But what makes it better than PU is the leaders. Teachers of the shroud itself does not give much more than PU. It's basically like starting with Mind over matter, some leaders are psychic and your pops get the Psionic trait. Teachers of the Shroud is an unexpectedly amazing Origin. Today, we'll talk about 1, teachers of the shroud. With the new DLC for Stellaris, Overlord added 5 new origins.
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